
The final act in the three-part structure of your scene is the outcome. The first two parts of the scene (the goal and the conflict) asked a question. The outcome answers it. If the character in our previous examples asked the scene question, “Will I be able to go out with the boy next door?,” the answer—the outcome—will be either yes or no.
Some authors dislike the use of the word “disaster” for this final part of the scene, since it seems to indicate every scene must end with a Perils-of-Pauline-esque cliffhanger. However, the disaster is a master of disguises and can come in just about any shape or size necessary to fit the needs of your specific story and scene.
The important thing to keep in mind is that disasters move the plot forward. If everything turns out hunky-dory and characters gets their scene questions answered exactly as they hoped, the conflict withers up and dies and the story peters to an end.
This is why I prefer the emphasis on disaster. At the end of every single scene, you should be looking for a way to thwart your characters’ hopes and make their lives miserable—to at least some extent. This does not mean characters should never gain ground toward achieving their goals. They can achieve part of their goals, while still experiencing setbacks. The point is to keep the pressure on and the plot progressing.
From the book Structuring Your Novel: Revised and Expanded 2nd Edition (Amazon affiliate link)
Options for Scene Disasters
Structuring Your Novel (affiliate link)
Scene disasters are probably the easiest of all scene components to spot. If it causes difficulties, even if just momentary, it’s a disaster.
Disasters come in every variety imaginable, but we can attempt to narrow them down into the following basic categories:
1. Direct obstruction of the goal (e.g., the character wants info which the antagonist refuses to supply).
2. Indirect obstruction of the goal (e.g., the character is sidetracked from achieving the goal).
3. Partial obstruction of the goal (e.g., the character accomplishes only part of the goal).
4. Hollow victory (e.g., the character reaches the goal, only to find out it’s more destructive than helpful).
These disasters can manifest in any and every way your imagination can dream up, including:
1. Death.
2. Physical injury.
3. Emotional injury.
4. Discovery of complicating information.
5. Personal mistake.
6. Threat to personal safety.
7. Danger to someone else.
Make Your Disaster Disastrous
This is where the fuse on your scene’s firecracker runs out. Are you going to give readers a bang or a fizzle? Don’t skimp on disasters. This is not the time to play nice with your characters. A weak disaster can leave readers feeling dissatisfied. Worse than that, a piddling disaster leaves you with a soggy foundation for your following sequel and scene. Each scene’s disaster is the set-up for the next scene’s goal.
Weak disaster=weak following scene.
The intensity of any given disaster will depend on your character’s personal desires and needs within your plot. A burnt cake may be inconsequential in a spy thriller, but it might be calamitous in a YA story about a teen who’s pledged a spectacular three-layer cake to her school’s bake sale, in order to get in good with the cheerleading squad.
If your story demands a burnt cake, don’t settle for one that’s slightly overdone. But by that same token, why settle for plain ol’ charbroiled? Why not consider the implications of an oven fire that turns the kitchen into a war zone and gets the attention of the whole town when the fire engine comes clanging up to the teen’s front door?
Push the envelope every chance you get. But don’t forget to use common sense. Disasters must be logical within the context of the story. An atomic bomb landing smack on the teen’s kitchen is probably going a smidge overboard. If it fails to make sense within the context of the story, it will smack of melodrama.
The “Yes, But…” Disaster
Scene & Structure by Jack M. Bickham (affiliate link)
Sometimes in order to advance the plot, your disasters are best left incomplete. The “partial obstruction of goal” and “hollow victory” disasters we talked about in the section above are two examples. In his book Scene and Structure, Jack M. Bickham refers to these partial disasters as “yes, but…” disasters.
“yes, but…” disasters occur when your characters get a qualified or even total “yes” in answer to the scene question. They fulfill their scene goals… but there are unforeseen complications.
In a partial obstruction of the goal, a character may achieve part of a scene goal (e.g., the neighbor boy agrees to go out with her), but not all of it or not exactly as planned (he only agrees to grab a quick cappuccino instead of dinner and a movie).
In the hollow victory disaster, characters may get exactly what they want, only to discover they would have been far better off without it. For example, our cake-baking teen might finish icing her gorgeous three-layer cake, only to have her mother show up and reveal the teen just used the last of the flour and now the whole family will starve (melodramatic, but you get the idea).
Questions to Ask About Your Scene Disasters
Once you’ve identified your scene’s disaster, ask yourself the following questions:
1. Does your disaster answer the scene question, as posed by the scene goal?
2. Is your disaster integral to the scene (e.g., is the disaster a direct culmination of the scene conflict)?
3. Is your disaster disastrous enough?
4. If your character partially or totally reaches the scene goal, is there a “yes, but…” disaster waiting to create a slowdown?
5. Will your disaster prompt a new goal from the character?
Scene Disasters in Action
What do successful scene disasters look like? Let’s examine our chosen books and movies.
Pride & Prejudice by Jane Austen: The first chapter ends with an apparent defeat when Mr. Bennet refuses his wife’s plea to visit Mr. Bingley. As far as Mrs. Bennet and the readers can tell, this is a total disaster. She didn’t get a thing she wanted out of this conversation. What she doesn’t know, of course, is that Mr. Bennet is just being a pill, since he already made up is mind to do just what she asked. In essence, this is a variation on the “yes, but . . .” disaster. However, it’s one to be used with caution, since in most instances it will appear to readers as an authorial lie used to create false suspense.
The first scene outcome in Pride & Prejudice is cleverly low-key: Mr. Bennet frustrates his wife’s goal by refusing to meet the new neighbor Mr. Bingley, even though he intends to do so all along. This characterizes Mr. and Mrs. Bennet (and their marriage), while creating interest in a scene that otherwise might have been boringly straightforward. (Pride & Prejudice (1995), BBC1.)
It’s a Wonderful Life directed by Frank Capra: The opening scene with the angels doesn’t properly end until the beginning of the Third Act when Clarence shows up in Bedford Falls to rescue George, and even then it’s only implied. Technically, the entire movie up to this point is part of that first scene, since it’s simply a dramatization of Joseph’s summarizing George’s life for Clarence’s benefit. The scene’s disaster, therefore, would be the end of Joseph’s story, in which George decides to commit suicide for $15,000 life insurance.
It’s a Wonderful Life offers an interesting example of a scene outcome that is shown much later than the previous two components of its scene (goal and conflict). (It’s a Wonderful Life (1947), Liberty Films.)
Ender’s Game by Orson Scott Card: The first chapter ends with a bravura disaster, in which the conflict with the bullies forces Ender to take brutal action. He beats up the lead bully Stilson so severely that it is implied (and later confirmed) that the boy dies. Although Ender achieves his immediate goal of escaping the bullies, he will be haunted by Stilson’s death for the rest of the story.
The first scene outcome in Ender’s Game is riveting in its unexpected brutality and perfectly sets up character, plot, and theme. (Ender’s Game (2013), Lionsgate.)
Master and Commander: The Far Side of the World directed by Peter Weir: After the low-key conflict in which Midshipman Hollom struggles to decide whether or not he should beat to quarters and call the captain to deck, disaster strikes dramatically when the French privateer Acheron fires on the Surprise from within the fog. A tense and bloody battle, which tears up the ship, ensues.
After a comparatively low-key opening goal and conflict, Master and Commander: The Far Side of the World ends with a scene outcome that (literally) blows everyone out of the water. (Master and Commander: The Far Side of the World (2003), Miramax Films.)
Once you’ve created a solid disaster that evolves naturally from your scene goal and conflict, you will have created the first of many solid scenes. Piled one upon another, these three-part building blocks will create your story.
*For the purposes of this series, “Scene” with a capital S will refer to the scene in general (which can include in its definition the sequel). I’ll use a small s and italicize scene and sequel to refer to the two different types of Scenes.
Stay tuned: Next week, we’ll talk about Variations on the Scene.
Complete Series:
- Part 1: Mastering the Two Different Types of Scene
- Part 2: The Three Building Blocks of the Scene
- Part 3: Options for Goals in a Scene
- Part 4: Options for Conflict in a Scene
- Part 5: Options for Disasters in a Scene
- Part 6: Variations on the Scene
- Part 7: The Three Building Blocks of the Sequel
- Part 8: Options for Reactions in a Sequel
- Part 9: Options for Dilemmas in a Sequel
- Part 10: Options for Decisions in a Sequel
- Part 11: Variations on the Sequel
- Part 12: Frequently Asked Questions About Scene Structure
- Further Posts About Scene Structure
Wordplayers, tell me your opinions! What is the disaster in your most recent scene outcome? Tell me in the comments!
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